Dark Graft
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Dark Graft
Name: Dark Graft
Element(s): Cure, Darkness
Cost: 5
Description: Temporarily seals up a wound with relatively deformed looking flesh, pulsating with an aura of darkness and bloodflow.
Effect: Covers any bleeding wound with a pocket of flesh and restores circulation temporarily through the pocket to retain normal body function. The spell can only cover wounds, not replace missing parts.
History: Dark cure was first started as a new take on cure ideology, but the perverse nature of darkness made it hard to use in the gentle way cure has been known for, making for some interesting markings.
Element(s): Cure, Darkness
Cost: 5
Description: Temporarily seals up a wound with relatively deformed looking flesh, pulsating with an aura of darkness and bloodflow.
Effect: Covers any bleeding wound with a pocket of flesh and restores circulation temporarily through the pocket to retain normal body function. The spell can only cover wounds, not replace missing parts.
History: Dark cure was first started as a new take on cure ideology, but the perverse nature of darkness made it hard to use in the gentle way cure has been known for, making for some interesting markings.
ReinaKaitlynn- Posts : 30
Points : 190
Join date : 2013-03-02
Re: Dark Graft
How big a wound we talking, just as a for instance?
Ire- Posts : 101
Points : 3000
Join date : 2013-02-27
Re: Dark Graft
Well... any theoretically I suppose.
Say you lose a finger, I patch up the spot where it would be bleeding at, let circulation flow again, and that's about all there is to it.
Say you lose a finger, I patch up the spot where it would be bleeding at, let circulation flow again, and that's about all there is to it.
ReinaKaitlynn- Posts : 30
Points : 190
Join date : 2013-03-02
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